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Other mods

  • AzuAutoStore and AzuCraftyBoxes (and so PullMats): the board's funds and hirelings' cargo are excluded, so they never take your hireling money or cargo. Feed dropped for animals is left alone too.
  • AzuCraftyBoxes: board upgrades take their materials from nearby chests too (your inventory first, then the chests CraftyBoxes lets you pull from within its own range of the board). The Upgrade tab counts them ("Requires (counting nearby chests)"). Turn it off for yourself with UpgradeFromNearbyChests in the Hiring section of the cfg.
  • AzuAutoStore: stewards leave bars and other station output for Azu to store into a chest that already holds it (seed one bar into a chest). Stations that keep their output inside, like the spinning wheel, are still emptied by the Steward.
  • PetPantry: the Steward and the Rancher don't feed animals.
  • Torches Eternal: the Steward doesn't fuel fires (the Shift+E chore list says "handled by PetPantry/TorchesEternal").
  • Therzie's Wizardry: wizards can be hired from a level 2 board and carry its staffs and robes (see Wizards); the Rancher keeps its tamed sheep.
  • PlantEverything: the Farmer picks the bushes and other plants you planted with it (for short orders), and woodcutters can plant its trees in a tree patch.
  • PlantEasily: the Farmer's rows use PlantEasily's spacing, and it harvests within PlantEasily's harvest radius.
  • HearthBelow: hirelings find the floor of a dug-out cave rather than the hill above it, and miners' terrain protection still works.